#pragma once
#include <spdlog/spdlog.h>
#include <vsg/all.h>
#include <entt/entt.hpp>

#include "qlib/all.h"

#include "./materials.hpp"
#include "./meshs.hpp"

namespace qbe::render {

struct MeshUpdateTag {};

using TriIndices = std::vector<uint32_t>;

struct RenderAdd {};
struct RenderChange {};

// struct TriIndices : std::vector<uint32_t> {};

}  // namespace qbe::render